Resistance [Pub server]

This is the place to add all your created missions, showing its status etc and also requesting additional help
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Mike64
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Resistance [Pub server]

Post by Mike64 » Wed Sep 06, 2017 6:04 pm

[align=center]Resistance 3
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What is it?

A persistent Capture the island Pub sever mission for Arma 3

Why would I like it

Like being a armed hobo like in those survival games? Do you also like team play and fighting a whole island of well armed troops? Then this may be for your chance to go from poorly armed resistance group to a disturbingly well armed load of hobos taking back Altis from the CSAT and AAF.

What you need?

Just arma 3 Though if you want there is support for Task force Arrowhead Radio (TFAR)
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Current Live version: 3.3.1
Github and changelog

Future Plans:
-Counter Attacks
-get UAV and UGV Working.
Last edited by Mike64 on Mon Apr 16, 2018 8:49 pm, edited 6 times in total.
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Re: Resistance

Post by Mike64 » Wed Sep 06, 2017 6:07 pm

Proposed changes for 3.28:

-Enable Dynamic simulation for AI -done (1.5k - 3k Damage still done but doesn't die till activated)
-Delay Zone trigger loop as to stop spamming zone notifications. -done slowed to 10s
-Add Laws of war content (nothing special for now just new units) - done.
-Zeus - admin only 500 player min distance

Anything else?

I'm considering an admin Zeus with strong limits to allow custom missions with rewards when we are playing. It's not much effort for a big change to how the game can play.
Last edited by Mike64 on Sun Sep 10, 2017 7:02 pm, edited 2 times in total.
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Re: Resistance

Post by Hawkeye » Wed Sep 06, 2017 6:54 pm

Mike64 wrote:
Wed Sep 06, 2017 6:07 pm
Proposed changes for 3.28:

-Enable Dynamic simulation for AI -done (1.5k - 3k Damage still done but doesn't die till activated)
-Delay Zone trigger loop as to stop spamming zone notifications. -done slowed to 10s
-Add Laws of war content (nothing special for now just new units)

Anything else?

I'm considering an admin Zeus with strong limits to allow custom missions with rewards when we are playing. It's not much effort for a big change to how the game can play.
Zeus might be handy for admins plus are these updates for all Resistance maps? Its on Tanoa and Malden we have the issues with.
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Re: Resistance

Post by Mike64 » Thu Sep 07, 2017 5:24 am

Yeah, these are all generic updates that will apply to each map.
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Re: Resistance

Post by Mike64 » Fri Sep 08, 2017 3:29 pm

found a nice function for improving how we tune unit chances of spawning.
https://community.bistudio.com/wiki/sel ... omWeighted

this will delay the next version and potentially cause issues but I believe it gives us way more power on tuning units to give a realistic yet varied loot and hostiles
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Re: Resistance

Post by Mike64 » Sun Sep 10, 2017 4:45 pm

I've made OPFOR SF a rare OA faction and I was thinking we play as FIA so there is no reason Synciate, can't be a similarly rare faction.

Yes, it would be difficult to PID but the gear is quite different once players have progressed enough to change gear.
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Re: Resistance

Post by Mike64 » Sun Sep 10, 2017 7:02 pm

3.28 on Rhys server now
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Re: Resistance

Post by Mike64 » Fri Sep 29, 2017 4:46 pm

Tried 3.28 on main servers.
Altis now has zone trigger issue.
Dynamic simulation failed (needs more server testing to fix)
reverted back to 3.27 rapidly -trigger issue showed on Altis again but dynamic simulation worked minimising the effect.

Rhys if we can get your servers working as a test bed we may be able to fix these issues.
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Re: Resistance

Post by rhyswilliams999 » Tue Oct 03, 2017 3:10 pm

Was this the test we done together? seemed fine.
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Re: Resistance

Post by Mike64 » Tue Oct 03, 2017 4:57 pm

yeah I need to merge over the changes of the code to new maps
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