Resistance [Pub server]

This is the place to add all your created missions, showing its status etc and also requesting additional help
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Mike64
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Re: Resistance

Post by Mike64 » Tue Oct 03, 2017 9:56 pm

Interesting bug If all players are in spawned vehicles (ones from the zones) the vehicles are disabled and you get stuck. This one is gonna need some thought.
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mADDOG
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Re: Resistance

Post by mADDOG » Thu Oct 12, 2017 5:43 pm

it's a bit broken again - the 'random location' AO's are all active when the first person spawns in and they stay that way throughout - but when you go to one of those zones .... nada - zilch - rien - nichts- nothing - null - zero - the square root of sweet F**k all - not a sausage!

But they do not turn green either and just stay active (brighter red) throughout, even when all players are miles away!

However apart from that it seems to be working well.
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mADDOG
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Re: Resistance

Post by mADDOG » Thu Oct 12, 2017 5:49 pm

Mike64 wrote:
Tue Oct 03, 2017 9:56 pm
Interesting bug If all players are in spawned vehicles (ones from the zones) the vehicles are disabled and you get stuck. This one is gonna need some thought.
Well the issue is fairly straight forward to my way of thinking?
Previously either the system was able to detect players in the vehicles, or when a player captured an enemy vehicle it became friendly and was counted, if occupied by a player, as a player!

And that appears to be not happening any more????

The telling issue is that if a player is no one of the base spawned, friendly vehicles, and in a AO then it detects him and counts the AO active! So I am thinking that the issue is that captured vehicles are not handled in the same way?

Well that's my initial emperical observations - for what they are worth!
Do not go quietly into the night! Rage - Rage against the dying of the light!
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Mike64
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Re: Resistance

Post by Mike64 » Sat Oct 14, 2017 10:39 am

Update on Rhys's server:
fixed Dynamic vehicles getting players stuck
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Mearcat
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Re: Resistance

Post by Mearcat » Tue Oct 17, 2017 10:37 pm

Still a bone of contention this but still need to reduce the boxes......

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And that's only after about 1/6th of the map liberated.

I'd say really cut the amount down to mostly a single mag box for the faction in the zone and possibly, only 1 in 3 zones spawn a box. with an ultra rare weapons box at a major town. It'l make grabbing weapons and ammo off the bodies a necessity.
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Mike64
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Re: Resistance

Post by Mike64 » Wed Oct 18, 2017 5:49 am

I always used to find that you had lots of boxes with nothing of use in them. You can bin the boxes by just leaving them outside of the blue safety zones. Maybe some way of transferring the content of one into another could be written so you can make a few mega boxes.
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Mike64
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Re: Resistance

Post by Mike64 » Sat Oct 21, 2017 5:40 pm

HOTFIX
-Fixed looted vehicles where being deleted.

The vehicle deleting on Thursday was bugging me so I did some investigations. Turns out I deleted some code that stopped empty looted vehicles being deleted when the zone deactivates (5 min after we leave), this is why the vehicle deleted on me.

Fix is deployed on all maps on INF Server and Rhys's server
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Mearcat
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Re: Resistance

Post by Mearcat » Sun Oct 22, 2017 12:16 am

small bug found, when the MHQ is towed and the vehicles get destroyed the MHQ respawns in the ocean with no way to reset it.

I tried to restart the server but didn't work, also tried logging in as zeus but could not get any control over it.

MHQ still stuck in bottom corner of map 40ft in the air.
[align=center]Cannot be bargaining with, blackmailed, bullied, manipulated or ruled over.
Liberate te ex inferis, Voca vestri Hits!
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Mike64
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Re: Resistance

Post by Mike64 » Sun Oct 22, 2017 7:38 am

hmmmmmm that sounds more of a huge bug. I can use some code to temp fix it but we are going to have to test that one out.
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Re: Resistance

Post by mADDOG » Sat Oct 28, 2017 9:46 am

user testing has been going well so far - the odd issue but nothing 'game breaking' just tuning issues -

that's all folks!!!!!!
Do not go quietly into the night! Rage - Rage against the dying of the light!
So you are prepared to die for your beliefs? Let me help you with that!
Illegitimi non carborundum!
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